Early game in WildStar is instanced

sincemelee, ranged, stealth, and support roles are all intact in addition to the trinity itself.

Speaking of races and classes, there's a decent amount of customization within the game's character creator tool, and the races themselves have more variety than the average MMO. There's plenty of humanoid choices, as well as tinyrat people (Chua), poison elves (Mordesh), robots (Mechari), rock people (Granok), and a few others. Odds are you'll find something you'll want to play as with the class system as well, sincemelee, ranged, stealth, and support roles are all intact in addition to the trinity itself POE currency trade .
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Early game in WildStar is instanced (like every other MMO these days), which serves two purposes — to acclimate you to the game in a controlled environment, and ease the load of everyone jumping into the game at the same time. You'll learn the general setup of the the game and the planet Nexus, why both factions are warring, and so on. It's a short hour or so intro before you head off to Nexus' surface, which will happen around level three.

It's here that WildStarstarts to show off its openness in terms of the leveling process. In addition to PVP, instanced dungeons, and open-world questing, you'll also be able to choose a path — like exploration or combat — that helps you earn new abilities and special path levels separately. If you just like combat, you can be a Soldier and do more quests that way, or if you're sick of fighting things constantly in every game, you can do other activities like running around and finding new locations. It's not a game-changer, but it's a refreshing change of pace from other MMOs that mostly feel like combat grinds. There are also fun world events in the form of challenges and group bosses to help mix things up.

Having said that, regular questing feels verystandard, and it almost all consists of kill and gather quests. Carbine has made some concessions to the formula by giving you more credit towards quests by killing stronger enemies — so you don't have to keep killing the same thing over and over — but at the end of the day it's the same result. There really isn't a whole lot of leeway here, and after level seven things really started to feel like a standard MMO grind. The good news is you can level in other ways, most notably in PVP.


You'll get access to PVP early (sadly, world PVP doesn't come until level 30 or so), in the form of a single battleground called Walatiki Temple. It's basically Capture the Flag with neutral flags (in this case, masks), and direct duels and group combat is inevitable. It's always intense because you can steal masks from other bases, and you won't have to wander far for a skirmish, which is a great thing. Not only is this a viable method of leveling, but it's also a particularly fun PVP system for one major reason — the telegraph system.

Simply put, WildStartelegraphs (shows) all its attacks from both friends and foes. Friendly attacks are designated with a blue color on the ground (in the shape of the attack), and enemies are red. This gives you a chance to not only dodge attacks, but coordinate heals, stuns, and group attacks with teammates. It feels more action-oriented than most games, but still retains that tactical overhead MMO feel that other games have POE buy currency .
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