As much fun as the mode is

PoE's new autobattler mode is a blast

Image 1 of 3(Image credit: Grinding Gear Games)(Image credit: Grinding Gear Games)(Image credit: Grinding Gear Games)
Each player loads in with a totem for themself and each warrior on the team, with the goal being to destroy all of your opponent's totems, with the automated warriors serving as attackers, defenders, and flankers. In-between rounds, you can purchase new little guys or upgrade your pre-existing warriors. Also, almost like a MOBA, PoE's autobattler mode allows you to intervene yourself to attack your opponent's warriors and totems POE currency trade .

PoE's new autobattler mode is a blast. Whether I'm attacking, defending, or sitting in my opponent's backline with a dozen knockback skeleton warriors, my contributions feel impactful. It's especially fun with multiple players, and getting together with a couple friends to do some trials feels like a fundamentally different way to play the game.

As much fun as the mode is, the rewards leave a lot to be desired. I'd like to see more currency for winning a match, and I haven't been impressed with most of the tattoos I've found. I may amend that latter judgment as the math folks figure out optimal tattoo compositions for our passive trees, but my brain doesn't have enough wrinkles for that. Some of the opponents in the tournament can be a nightmare depending on your build as well. Kahuturoa was the stuff of nightmares for my Slayer, as his Physical Overwhelm turns my normally decent armor into paper mache and he splatters me all over the battlefield POE currency .


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